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after T plays). A rational (and risk-neutral) gambler knowing the reward distributions
of the K arms would play at every stage an arm with maximal expected reward, so as
to maximize his expected cumulative reward (irrespectively of the number K of arms,
his number T of coins, and the variances of the reward distributions). When reward
distributions are unknown, it is less trivial to decide how to play optimally since two
contradictory goals compete: exploration consists in trying an arm to acquire knowl-
edge on its expected reward, while exploitation consists in using the current knowledge
to decide which arm to play. How to balance the effort towards these two goals is the
essence of the E/E dilemma, which is specially difficult when imposing a finite number
of playing opportunities T .
Most theoretical works about multi-armed bandit problem have focused on the de-
sign of generic E/E strategies which are provably optimal in asymptotic conditions
(large T ), while assuming only very unrestrictive conditions on the reward distributions
(e.g., bounded support). Among these, some strategies work by computing at every play
a quantity called “upper confidence index” for each arm that depends on the rewards
collected so far by this arm, and by selecting for the next play (or round of plays) the
arm with the highest index. Such E/E strategies are called index-based policies and have
been initially introduced by [2] where the indices were difficult to compute. More easy
to compute indices where proposed later on [3-5].
Index-based policies typically involve hyper-parameters whose values impact their
relative performances. Usually, when reporting simulation results, authors manually
tuned these values on problems that share similarities with their test problems (e.g.,
the same type of distributions for generating the rewards) by running trial-and-error
simulations [4, 6]. By doing so, they actually used prior information on the problems to
select the hyper-parameters.
Starting from these observations, we elaborated an approach for learning in a repro-
ducible way good policies for playing multi-armed bandit problems over finite horizons.
This approach explicitly models and then exploits the prior information on the target set
of multi-armed bandit problems. We assume that this prior knowledge is represented as
a distribution over multi-armed bandit problems, from which we can draw any number
of training problems. Given this distribution, meta-learning consists in searching in a
chosen set of candidate E/E strategies one that yields optimal expected performances.
This approach allows to automatically tune hyper-parameters of existing index-based
policies. But, more importantly, it opens the door for searching within much broader
classes of E/E strategies one that is optimal for a given set of problems compliant with
the prior information. We propose two such hypothesis spaces composed of index-based
policies: in the first one, the index function is a linear function of features and whose
meta-learnt parameters are real numbers, while in the second one it is a function gener-
ated by a grammar of symbolic formulas.
We empirically show, in the case of Bernoulli arms, that when the number K of
arms and the playing horizon T are fully specified a priori, learning enables to obtain
policies that significantly outperform a wide range of previously proposed generic poli-
cies (UCB1, UCB1-T UNED , UCB2, UCB-V, KL-UCB and n -G REEDY ), even after
careful tuning. We also evaluate the robustness of the learned policies with respect to
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