Information Technology Reference
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In addition, we presented and critiqued some systems developed by our par-
ticipants. IDIC applied some of our knowledge about narratives to the task
of assembling video sequences. The Programming with Characters project de-
picted the workings of a program using characters and narrative in order to
make it more understandable to a user.
Apple Computer Multimedia Lab (1988). The Visual Almanac. San Francisco: Apple
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Hickman, Craig (1991). Kid Pix 1.0. Novato, California: Broderbund Software.
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Sack, Warren & Marc Davis (1994). IDIC: Assembling video sequences from story plans and
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Travers, Michael & Marc Davis (1993). Programming with characters. In 1993 International
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Social computing
One thread of our discourse led from narrative to character to the real-life pre-
sentation of self as modified through computational media. In such media,
identities become fluid, the usually implicit rules of social interaction become
explicit or otherwise changed, and narrative play takes on new forms.
Borning, Alan & Michael Travers (1991). Two approaches to informal interaction over
computer and video networks. In Proceedings of CHI '91 (pp. 13-19). New Orleans:
ACM Press.
Bruckman, Amy (1992). Identity workshop: Emergent social and psychological phenomena
in text-based Virtual Reality. Unpublished paper. Online at: http://www.cc.gatech.edu/
asb/old/papers-index-deco1.html#IW.
Grudin, Jonathan (1990). Groupware and cooperative work: Problems and prospects. In
B. Laurel (Ed.), The art of human-computer interface design (pp. 171-185). Reading,
Massachusetts: Addison-Wesley.
Stone, Allucquère Roseanne (1991). Will the real body please stand up? Boundary stories
about virtual cultures. In M. Benedikt (Ed.), Cyberspace: First steps (pp. 81-118).
Cambridge, Massachusetts: MIT Press.
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