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Figure 1. Screenshot of the Shogun's private quarters, one of the 3DML stops on the
tour.
1.
Stories were told about particular locations, while visitors looked at those
locations.
2.
Some stories included material that tour guides reincorporated from pre-
vious tours.
3.
Stories that the guide selected seemed to be those that would lead to easy
retelling by visitors to others.
4.
Guides adjusted the timing of storytelling as well as choice of follow-up
stories based on visitor interest level.
Tour and guide design
Isbister used the criteria above to guide the development of a prototype group
tour guide, which leads a tour of Kyoto's Nijo Castle on the Web.
TheKyotoTourGuideprojecthasfourmaincomponents:(1)3-Dex-
plorable tour sites; (2) a database of gesture-choreographed stories that relate
to these sites, which are performed by the Microsoft Agent; (3) a commercial
chat server (I-chat); and (4) an agent, written in perl, that drives the tour and
the performance of the Microsoft Agent.
(1) 3-D tour sites: The prototype tour currently consists of three 3-D sites.
AllofthesitesarelocationsinKyoto'sNijoCastle.NijoCastleservedasthe
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