Information Technology Reference
In-Depth Information
This operation is analogous to an audience continually asking questions to
a storyteller while the storyteller performs. The audience may be interested in
elements that have been given only a cursory mention by the storyteller, and
they ask the storyteller to elaborate on those elements. The storyteller can pro-
vide a direct answer, or be evasive in a number of ways. Here are three sample
situations to help reveal some of the system operations.
Situation 1
Aplace.Aplant.Somescenery.
Theuserselects“somescenery”;theuserisaskingformoreinformation
about the scenery. Because there are few elements in the scene, and the element
selected is an archetype, the element will transform into a more specific state:
Aplace.Aplant.Acurtain.
Situation 2
Office. A bench. A coat rack. A desk. A character enters from a portal.
The user selects “a character enters from a portal.” Because the scene does
not yet contain either “a character” or “a portal”, one of these elements will be
added to the scene:
Office. A bench. A coat rack. A desk. A portal. A character enters from the
portal.
Situation 3
Armory. A wall. The wall is old and warped. A sound. A man. Something happens.
The user selects “a sound”; the user is asking for more information about
the sound. Because this scene already contains a number of details, a preference
will be given to incorporating “the sound” into an action, by way of making the
action “something happens” more explicit:
Armory. A wall. The wall is old and warped. A sound. A man. A character
interacts with the sound.
Structure
There are four structural elements in Dr. K-. These are props, scenes, actors,
and actions. Within each element type, there are a number of classes that de-
fine sets of those elements which share certain traits. For each class there is
an archetype element that represents the abstract incarnation of that class. An
archetype may also belong to a number of other classes.
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