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big potential in the integration of computation and narrative in the design of
tools for learning about the inner world. This chapter hopes to provide some
examples of how this can be done.
Acknowledgments
I am grateful to my advisor at the MIT MEDIA Laboratory, Seymour Pa-
pert and to Sherry Turkle, Mitchel Resnick, Joe Gonzalez-Heydrich and Edith
Ackermann for insightful discussions about different aspects of my research.
Thanks to Linda Stone and the Microsoft Virtual Worlds research group; to
Claudia Urrea, Aaron Arakawa and Jon Chu, for their work on Kaleidostories,
and Daniel Vlasic, for Zora. Also thanks to Justine Cassell who advised my
work on SAGE, and to my husband, Josh Bers, for editorial comments on this
chapter.
References
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