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sufficient strength to perform all lifts without any difficulty. No participant scored 8, 9 or
10, but some participants did score 0.
Quickness : This is the participant's performance on a series of responsiveness tests.
Participants were timed on how quickly they were able to press buttons when they were
illuminated or to jump when a buzzer sounded. Their response times were tabulated on a
scale of 0-6, with 6 being extremely quick response and 0 being very slow. Participants
scored all along the spectrum for this attribute.
Injury : This is a simple yes (1) / no (0) column indicating whether or not the young athlete
had already suffered an athletic-related injury that was severe enough to require surgery or
other major medical intervention. Common injuries treated with ice, rest, stretching, etc.
were entered as 0. Injuries that took more than three week to heal, that required physical
therapy or surgery were flagged as 1.
Vision : Athletes were not only tested on the usual 20/20 vision scale using an eye chart,
but were also tested using eye-tracking technology to see how well they were able to pick
up objects visually. This test challenged participants to identify items that moved quickly
across their field of vision, and to estimate speed and direction of moving objects. Their
scores were recorded on a 0 to 4 scale with 4 being perfect vision and identification of
moving objects. No participant scored a perfect 4, but the scores did range from 0 to 3.
Endurance : Participants were subjected to an array of physical fitness tests including
running, calisthenics, aerobic and cardiovascular exercise, and distance swimming. Their
performance was rated on a scale of 0-10, with 10 representing the ability to perform all
tasks without fatigue of any kind. Scores ranged from 0 to 6 on this attribute. Gill has
acknowledged to us that even finely tuned professional athletes would not be able to score
a 10 on this portion of the battery, as it is specifically designed to test the limits of human
endurance.
Agility : This is the participant's score on a series of tests of their ability to move, twist,
turn, jump, change direction, etc. The test checked the athlete's ability to move nimbly,
precisely, and powerfully in a full range of directions. This metric is comprehensive in
nature, and is influenced by some of the other metrics, as agility is often dictated by one's
strength, quickness, etc. Participants were scored between 0 and 100 on this attribute, and
in our data set from Gill, we have found performance between 13 and 80.
Decision_Making : This portion of the battery tests the athlete's process of deciding what
to do in athletic situations. Athlete's participated in simulations that tested their choices of
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