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Note The code for drawTriangle could be made simpler by starting at the outermost layer and counting
backwards. However, I wanted to have a maxLevel value to make setting the depth as easy as possible. I also
used Point2D rather than Point to obtain a greater level of accuracy (and thus prevent small mismatches in the
positions of the triangles within the window).
Finally, here's the result of my SierpinskiTriangle program:
Figure 14-2. Output from the SierpinskiTriangle Program
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