Java Reference
In-Depth Information
Table 7-1. MineSweeper classes
Class Name
Description
MineSweeper
The program class. It contains the user interface (Swing) elements and has
links to the game's functionality (which is in the other classes).
MineField
Models a minefield. Contains Mine objects.
Mine
Models an individual mine.
MineIcon
Defines and makes available the mine icons.
MineSweeperActionListener
Listens for menu actions.
MineSweeperMouseListener
Listens for mouse actions that affect the play area (left clicks and right
clicks).
MineSweeperHelper
Convenience class that contains the game's logic.
Let's start with the program class (MineSweeper). After listing 7-4, I'll describe the flow of control
through the class (in other words, the logic of it) and describe each method. Compared to other things
we've done, it's a big and complex class. For now, read through it, even if it doesn't seem to make sense.
Then we'll work through it in detail. Listing 7-4 shows the MineSweeper class. Before we get into the
listing, though, let's see what we're going to get from the MineSweeper class, in Figure 7-4.
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