Java Reference
In-Depth Information
public abstract void paint(Graphics g);
public void setPosition(int x, int y);
public void setVisible(boolean visible);
}
Class javax.microedition.lcdui.game.LayerManager
public class LayerManager
extends java.lang.Object {
// Constructors
public LayerManager();
// Methods
public void append(Layer l);
public Layer getLayerAt(int index);
public int getSize();
public void insert(Layer l, int index);
public void paint(Graphics g, int x, int y);
public void remove(Layer l);
public void setViewWindow(int x, int y, int width, int height);
}
Class javax.microedition.lcdui.game.Sprite
public class Sprite
extends javax.microedition.lcdui.game.Layer {
// Constants
public static final int TRANS_MIRROR;
public static final int TRANS_MIRROR_ROT180;
public static final int TRANS_MIRROR_ROT270;
public static final int TRANS_MIRROR_ROT90;
public static final int TRANS_NONE;
public static final int TRANS_ROT180;
public static final int TRANS_ROT270;
public static final int TRANS_ROT90;
// Constructors
public Sprite(Image image);
public Sprite(Image image, int frameWidth, int frameHeight);
public Sprite(Sprite s);
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