Biomedical Engineering Reference
In-Depth Information
followed should be summarized in three words:
integration, complexity, and dynamics.
on Cyberworlds , (pp.245-252), IEEE Press, Los
Alamitos, CA, US.
Chiva, E., Devade, J. Donnart, J.-Y. Maruéjouls, S.
(2004). Motivational Graphs: A New Architecture
for Complex Behavior Simulation. In Rabin, S. AI
Game Programming Wisdom 2 , 361-372 Charles
River Media, Inc.
ACkNOWLEDGMENT
This work was supported by CNPq and LAMCE,
COPPE-UFRJ.
Franklin, S.(1995). Artificial Minds . MIT
Press.
REFERENCES
García-Rojas, A. Vexo, F. Thalmann, D. Raou-
zaiou, A. Karpouzis, K. Kollias, S. Moccozet L.,
Magnenat-Thalmann, N (2006). Emotional face
expression profiles supported by virtual human
ontology. Computer Animation and Virtual
Worlds , 17(3-4) 259 - 269.
Antonio, A., Ramírez, J. , Imbert, R., Méndez, G.
& Aguilar, R. A. (2005). A Software Architecture
for Intelligent Virtual Environments Applied
to Education. Revista Facultad de Ingeniería
- Universidad de Tarapacá , Arica - Chile, 13
(1), 47-55.
Kopp, S. , Jung, B. Lessmann N., Wachsmuth, I.
(2003). Max - A Multimodal Assistant in Virtual
Reality Construction. KI-Küstliche Intelligenz
4(03), 11-17, Bremen: arenDTap Verlag.
Aylett, R.& Cavazza, M. (2001). Intelligent Virtual
Environments - A state of the art report. Euro-
graphics Conference , Manchester, UK.
Laird, J. E., Newell, A., & Rosenbloom, P. S.
(1987). Soar: An architecture for general intel-
ligence. . .Artificial Intelligence, 33 (1): 1-64.
Aylett, R.& Luck, M. (2000). Applying Artificial
Intelligence to Virtual Reality: Intelligent Virtual
Environments. Applied Artificial Intelligence ,
14(1), 3-32.
Magnenat-Thalmann, N. & Volino, P (2005). From
early draping to haute couture models: 20 years
of research. Visual Computing , 21:506-519,
Barros, L., Silva, A. & Musse, S. (2004) “PetroSim:
An Architecture to Manage Virtual Crowds in
Panic Situations”, in CASA 2004 - Computer
Animation and Social Agents , Geneva, Switzer-
land.
Mandiau, R., Strugeon, G. (2001). Multi-agent
Systems (in French). In Mandiau, R. and Strugeon,
G. (Eds.), Techniques De L'ingénieur (Ed.), pp.
1-17, Paris.
Braga, L. A. F. (2006). Escape Route Signage
Simulation Using Multiagents and Virtual Reality .
D.Sc Thesis (in Portuguese), COPPE -Universi-
dade Federal do Rio de Janeiro.
Miao, Y., Hoppe, H. U. & Pinkwart, N. (2006).
Naughty Agents Can Be Helpful: Training Drivers
to Handle Dangerous Situations in Virtual Real-
ity. In Kinshuk et al (Eds.), Proceedings of the
6th IEEE International Conference on Advanced
Learning Technologies (p. 735-739).
Colombo, G. & Cugini , U. (2006). Virtual humans
and prototypes to evaluate ergonomics and safety.
Journal of Engineering Design ,.16(.2), 195-203.
Minsky, M. (1986). The Society of Mind . Simon
and Schuster, New York.
Chittaro, L., Ieronutti, L. & Rigutti, S. (2005. Sup-
porting Presentation Techniques based on Virtual
Humans in Educational Virtual Worlds. Proceed-
ings of CW 2005: 4th International Conference
Musse, S., Silva, A., Roth, B., Hardt, K., Barros,
L., Tonietto, L. And Borba, M. (2003) “PetroSim:
Search WWH ::




Custom Search