Game Development Reference
In-Depth Information
Now this is the place where we are going add our maximum game logic—all the adding,
removing, animating, updating all nodes, sprites, and actions will take place inside this
method. We can also take the help of currentTime to maintain some timers simply us-
ing float variables (updating them by the diffTime and firing time events whenever re-
quired according to our game design or logic).
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