Game Development Reference
In-Depth Information
Introduction
SpriteKit is a graphics rendering and animation framework with features for animating ar-
bitrary textured images called Sprites. It has a rendering loop that renders the contents of
the frame. As a process, the content of each frame (that is, input) is given, processed, and
then finally rendered by the rendering loop.
Basically, your game identifies the content of the frame and how the content has to be
changed in that frame.
Being a new player in the game industry, SpriteKit is doing really well as it has adopted the
basics of cocos2d, which is a heavily used game engine for 2D games. It's really well writ-
ten, documented, and deeply integrated with iOS. However, if you are new to the game de-
velopment domain, even then this topic will serve you as a starter development guide. Each
chapter is baked with a recipe to make sure that you learn all the concepts of game devel-
opment.
Now here are the two most basic concepts: scenes and sprites. iOS games are made up of
scenes and scenes in turn hold sprites.
To get started with the SpriteKit, we will be creating a small game that will guide us to un-
derstand all the concepts of the SpriteKit.
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