Game Development Reference
In-Depth Information
Chapter 2. SpriteKit
In this chapter, we will cover the following recipes:
• Learning the basics of SpriteKit - The FlyingSpaceship tutorial
• Understanding scenes, nodes, and sprites
• Anatomy of game projects
• Applying actions on Sprites
• Adding infinite scrolling
• Moving characters
This chapter explains SpriteKit in detail. We'll start from a discussion on the basics of
SpriteKit, and then we will be learning about the anatomy of the game project. Moving
ahead, we will learn about scenes, sprites, and nodes. This will provide us a deeper under-
standing about the basic structure model of the SpriteKit. Then we will be exploring the
depth of SpriteKit by adding some actions to the sprites. Moving ahead, we will be adding
infinite scrolling to the game that will be created during the chapter.
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