Game Development Reference
In-Depth Information
Getting ready
Before starting with assigning or as we can also call it, an allotment of players identity
(which is first player and second player), we should be familiar with the Multipeer Con-
nectivity framework. We must also have a basic knowledge of network packet sending and
receiving. In this section we will be assigning the first and second player identities to the
players once they are connected using the MCBrowserViewController having just
described it in the preceding recipe by pressing the Done button.
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