Game Development Reference
In-Depth Information
How to do it
To create three-dimensional textures in our app, perform the following steps:
1. Open the Main.storyboard file and select the view controller. You will see a
view already added in the view controller.
2. Select the view, open the Identity inspector, and set the view's class to GLKView ,
as shown in the following screenshot:
3. Open ViewController.h , import GLKit / GLKit.h , and change the
ViewController's parent class from UIViewController to GLKViewCon-
troller . GLKViewController provides the OpenGL render loop in addition
to all native view controller functionalities. The code will be as follows:
#import"GLKit/GLKit.h"
@interface ViewController : GLKViewController
4. Modify viewController.m . Add the following code to viewDidLoad :
GLKView* view = (GLKView*)self.view;
view.context = [[EAGLContext alloc]
initWithAPI:kEAGLRenderingAPIOpenGLES2];
5. Add the following methods:
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