Game Development Reference
In-Depth Information
Introduction
In the previous chapters, you learned about the anatomy of physics simulation in depth.
Now, we will explore the most interesting part of the game, which is to add three-dimen-
sional objects to your games. In this chapter, we will start exploring the basics of OpenGL.
Then, step-by-step, we will explore OpenGL in depth by crafting some three-dimensional
models. In this chapter, we will start learning by using the two-dimensional model project,
and then we will enhance the project to accommodate three-dimensional models.
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