Game Development Reference
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if (self.behaviourType == Wander) {
[self wanderWithDeltaTime:deltaTime];
}
The final update function should look something similar to the following
screenshot:
3. Now, it's time to test the evade function we have written in Player.m . So,
open the GameScene.m file and add the following line of code:
behaviourType = Evade;
Then, replace it with the following line of code:
behaviourType = Wander;
Also, add the following if condition right after the if we had for the seek and flee:
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