Game Development Reference
In-Depth Information
Getting ready
The technical definition of arrive is to reach the goal with zero velocity. The arrival behavi-
or will remain the same as the seek behavior, the only difference is that it will not over-
shoot the target.
In this approach, when the player is outside the stopping radius, it will follow the maxim-
um speed toward the target, while as soon as the player is inside the stopping radius, the de-
sired velocity of the player will be ramped down to zero.
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