Game Development Reference
In-Depth Information
4. Now we will need one AI character on which we will be implementing all our AI
behaviors. So, we will create a new subclass of SKSpriteNode with the name
Player . Go to File | New | File , then select iOS | Source | Cocoa Touch
Classes , and click on Next . Now, change the Subclass of to SKSpriteNode , and
Class name as Player . The final screen should look something similar to the
following screenshot:
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