Game Development Reference
In-Depth Information
Introduction
Games are interesting as they are challenging in each and every level. To make a game in-
teresting, it's important to increase the difficulty of the game at each level. It's always inter-
esting to defeat something in the game. In this chapter, we will learn about various ways to
create the autonomous behavior for game objects. This chapter has a bunch of recipes to
demonstrate the artificially intelligent game objects. To understand all the concepts in de-
tail, it is recommended to read the previous chapter, which gives you a grip on mathematics
and physics. Each recipe will allow you to understand and learn a specific autonomous be-
havior. By the end of this chapter, you will be able to understand and implement various
autonomous game behaviors.
Search WWH ::




Custom Search