Game Development Reference
In-Depth Information
Introduction
In this chapter, we will learn all the basic mathematical concepts that we will be using in
the next few chapters of this topic. While learning game physics, it's always good to have
some basic command over mathematics and physics, as they are the main key components
in making realistic games. For example, when we drop a ball on the ground, it keeps boun-
cing back and forth before coming to rest. To implement such conditions, we have to apply
certain conditions to physical bodies by updating their physical parameters, such as restitu-
tion, force, bounce, friction, and so on. In the next chapter, we will use all the physics and
mathematical concepts that we will learn in this chapter.
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