Game Development Reference
In-Depth Information
Introduction
In Chapter 4 , Particle System and Game Performance , we created a full game of collecting
coins by FlyingSpaceship containing sprites, scenes, parallax infinite scrolling background,
particle effects, and many more except music. Now we are moving forward to add the most
interesting part to the game, which is music. Music and sound effects brings a sense of en-
gagement and fun to the game; no game exists without music. So we will be integrating
some cool and awesome background music and sound effects into the FlyingSpaceship
game built in the previous chapters. Moreover, we will be enlightening a new technology
called iCloud and its framework recently released by Apple. Using iCloud, we can easily
and securely store and retrieve the app data like a database from the iCloud, which is
provided by Apple.
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