Game Development Reference
In-Depth Information
Using the particle system in games
Now as a complete tour of particle editor is over, we can have a usage of the particle emit-
ters. We will build some stuff for our game that is, the thrust of spaceship using the same
FireParticle file and a collision effect when the coin is picked by the spaceship with a
default template of smoke.
In this section, editing of the particle file using the particle editor of Xcode will be done to
produce a game particle effect such as the thrust of spaceship and a new particle file will be
formed named SmokeParticle for the collision effect between the coin and spaceship.
Also, we will discuss and understand some initial code-level classes.
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