Game Development Reference
In-Depth Information
How to do it
For creation and implementation of particle systems, we will use Particle Editor. This edit-
or doesn't need any installation as it is in-built in the Xcode, which will be used to create
particle system files and then can be added as nodes as a part of the implementation.
So we can start with the solution kit of Chapter 3 , Animations and Texture , and continue
from there. The following are the steps involved to create a Sprite Kit Particle File:
1. Open Xcode and go to File | New | File .
2. Then choose the Resource section in iOS Section , select SpriteKit Particle File ,
and press Next .
3. From a list of particle system templates provided, select the Fire particle system
template and click on Next to create a fire effect, which will be used to depict the
thrust of spaceship in the game built so far.
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