Game Development Reference
In-Depth Information
Introduction
In Chapter 3 , Animations and Texture , we built a full game of collecting coins by a space-
ship in a parallax infinite scrolling background. Now we are going to add some flyers to the
game by introducing some particle systems, making the effects in the game look more alive
and beautiful. Also, we will go through some performance analysis terminologies and
tools. In this chapter, a performance-level analysis will be done using some performance
and monitoring tools to increase the stability and performance of the game FlyingSpace-
ship.
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