Game Development Reference
In-Depth Information
Getting ready
Before starting with the animations using a texture atlas to load images, we should know
the process of creating a texture atlas using a combination of images and doing some anim-
ations of changing frame after a fixed delay. So here we will be doing the same animation
of coin rotation we did earlier, but now using a texture atlas. This recipe will be called Ad-
ding animations using a texture atlas . After that we will animate a bunch of coins from one
end to another (right to left) in the FSMyScene in a random fashion giving a feel that
coins are just moving in the sky.
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