Game Development Reference
In-Depth Information
6. Now, for enabling the generation of the Texture Atlas, go to the build settings of
the project and search for type
Spritekit
; the search results will look like this:
7. Now you can see the
Enable Texture Atlas Generation
field in the
SpriteKit
Deployment Options
section. Set that bool to
Yes
.
As a result, whenever we build the project, the compiler generates a property list to access
the images of the texture atlas by its name, which we have given to the folder.