Game Development Reference
In-Depth Information
6. Now, for enabling the generation of the Texture Atlas, go to the build settings of
the project and search for type Spritekit ; the search results will look like this:
7. Now you can see the Enable Texture Atlas Generation field in the SpriteKit
Deployment Options section. Set that bool to Yes .
As a result, whenever we build the project, the compiler generates a property list to access
the images of the texture atlas by its name, which we have given to the folder.
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