Game Development Reference
In-Depth Information
Creating a texture atlas
The texture atlas is a way of combining all the app assets (that is, images) into one or more
larger images to improve the performance of the app so that the app can draw multiple im-
ages in a single draw call of the scene that is rendered. For example, if we have more than
one image file to be loaded in the sprite, SpriteKit will perform one drawing call for each
sprite. However, if we combine all the required images in one image file, then SpriteKit can
render all the sprites in one draw call that uses very less memory to do so. It is recommen-
ded to create an atlas of all the required images for any game project.
Xcode has the capability of building texture atlases for your collection of images to make it
a larger image, thereby improving the performance. While creating texture atlases, there
should be a balance of too many or very few textures, so that the memory load doesn't in-
crease.
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