Game Development Reference
In-Depth Information
5. Create a
SKAction
class for
coinAnimation
using a class method of
SKAc-
tion
and run the action on the coin sprite added on
FSMyScene
.
SKAction *coinAnimation = [SKAction
animateWithTextures:coinAnimationTexturestimePerFrame:0.2];
[coinSprite runAction:coinAnimation];
Adding all these lines of code makes our
addCoin
method: