Java Reference
In-Depth Information
job. To that end, we'll present a series of antipatterns involving memory leaks.
Finally, we'll look at tools and techniques that will help us solve memory leaks.
6.1.1
Managing memory
In any object-oriented language, each variable, regardless of scope, must be
allocated. In most cases, memory can come from three primary sources: regis-
ters, the stack, and the heap. The compiler (or interpreter) closely manages
registers and the stack, so we'll focus on the heap. We can think of the heap as
a mailbox with different-sized slots. A compiler or interpreter will have a
memory manager, analogous to a postmaster, to manage these slots. Imple-
mentations of memory managers can vary widely, from single runtime entities
to static libraries. It's the manager's job to configure the size of the slots, allo-
cate them as needed, and reclaim them for later use. For some low-level lan-
guages, like C++, the manager is a very thin layer. The programmer is
responsible for explicitly requesting a block of memory (with new or malloc )
and explicitly freeing the block (with free ) when it's no longer required. C ++
also forces the programmer to track individual addresses of memory blocks
through pointers . This implementation makes C++ very flexible, but also
tedious and problematic. Table 6.1 shows some of the bugs that a C ++ pro-
grammer might encounter. We'll focus on the dangling pointer and the mem-
ory leak, because both are realized differently in Java.
Table 6.1 Problems encountered while managing memory in C++. The third column shows the
types of program failure that you can expect.
Name
Description
Failure Symptoms
Memory leaks
Memory is allocated.
Memory is not freed.
This is the classic memory leak. The pro-
gram grows indefinitely, slows as free mem-
ory runs out, and eventually fails with an
allocation error.
Free errors
Memory is freed with no
allocation.
The program fails with a free error.
Dangling pointers
Memory is freed, but the
pointers not updated.
As lists, trees, or other structures are tra-
versed, the program crashes with unpredict-
able results.
Invalid pointer; lost
pointer
Pointers to valid memory
addresses are overwritten.
The program crashes.
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