Graphics Programs Reference
In-Depth Information
Chapter 6
Modifying Families
Now that you have added a number of families to your project and the
design has progressed, you'll often find it necessary to modify the families.
Sometimes swapping out a generic family component for one that is more
specific is the best solution. In other cases, it's simply a matter of opening
the component family that you started with and tweaking the geometry to
better fit your design. Either solution is viable—which you choose depends
on the result that is better for your design process.
In this chapter, you'll learn to:
Modify family categories
Edit component families
Edit profile families
Place and modify detail components
Edit a title block family
Edit other hosted component families
Explore various family tips and best practices
Modifying 3D Families
As you learned in Chapter 5, “Adding Families,” finding and placing content
is pretty straightforward, but learning to modify it will take a bit more time.
One of the first things you want to consider when loading a family into your
project is the level of detail the family displays at different orientations and
scales. It's not likely that every part of a component family needs to display
at all scales. It's more likely that too much detail will be confusing (par-
ticularly at smaller scales). Just a decade or so ago, when we used pencils,
knowing when to stop drawing detail was pretty easy. But high-resolution
 
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