Information Technology Reference
In-Depth Information
in S 1 , then we know that both John and Mary in the coalition in α
genuinely prefer S 1 to S 2 . Formally, we write
{
(
{
John , Mary
}
, Yung Kee )
} dom ( { John , Mary },Yung Kee )
)
{
(
{
John , Mary
}
}
.
In general, it is not di cult to see that if S 1 dominates S 2 through
α ,then S 1 is an object to S 2 , and the 'ground' of such objection is the
coalitional act α . Hence, the definition of the core of NTU-PB games
can be rephrased using domination relation as follows.
Definition 4.5 (Core of NTU-PB Games) The core of an NTU-
PB game N,A, ( i ) ,B is the set of all those coalitional act profile
S , such that there does not exist a coalitional act α and an alternative
coalitional act profile S , such that S dom α S .
Example 4.15 By Definition 4.4, a belief-based domination rela-
tion exists if there is at least one agent who believes the domination
relation to be real. In Example 4.4, for instance, we have
{
(
{
a, b, c
}
, movie)
} b-dom ( {a,b,c}, movie) {
(
{
a
}
, movie) , (
{
b, c
}
, movie)
}
because this is believed to be true by all agents. In fact, according to
Definition 4.4, as long as any one of the agents a , b or c believes that
this is true, that is, it is true that all agents like the coalitional act
(
, movie) the most, the belief-based domination relation will
hold, no matter whether or not the other two agents believe this to be
true.
{
a, b, c
}
Now, we are ready to define a new belief-based stability criterion,
the b-core:
Definition 4.6 (The b-Core of NTU-PB Game) The b-core of
an NTU-PB game g is defined as follows. Given an NTU-PB game
g =
N,A, (
i ) ,B
,
a coalitional act profile
S = { ( C 1 ,a 1 ) ,..., ( C k ,a k ) },
Search WWH ::




Custom Search