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For example, agent b may beliefs agent a prefer (
{
a, b, c
}
,movie )to
(
{
a, b
}
,movie ), or formally bel b ((
{
a, b, c
}
,movie )
a
(
{
a, b
}
,movie ))
(which happens to be incorrect in this case).
Intuitively, the goal of the game is to partition the set of agents into
a stable coalition structure of exhaustive and non-overlapping coali-
tions. We assume that the outcome of a coalition is decided only by
the coalition itself (i.e., who its members are) and the joint action cho-
sen. For this reason, we define a coalitional act by a couple α =( C, a ),
where C
A , which represents the possible outcomes
achievable by the members of the coalition C performing the joint-
action a . For any two coalitional acts α 1 =( C 1 ,a 1 )and α 2 =( C 2 ,a 2 ),
i
N and a
C 1
C 2 ,wehave α 1 i α 2 if agent i prefers α 1 to α 2 .
Example 4.8 The situation depicted in Example 4.2 can be for-
malised as a NTU-PB game
N,A, (
i ) ,B
,inwhich:
N = { John , Mary } .
A =
Bonheur Restaurant, Sashimi Hiro, Jashan, Spasso, Domani,
Yung Kee
{
}
.
The following shows a full list of coalitional acts.
(
{
John
}
, Bonheur Restaurant )
}
,
(
{
John
}
, Sashimi Hiro )
}
,
(
{
John
}
, Jashan )
}
,
(
{
John
}
, Spasso )
}
,
(
{
John
}
, Domani )
}
,
(
{
John
}
, Yung Kee )
}
,
(
{
Mary
}
, Bonheur Restaurant )
}
,
(
{
Mary
}
, Sashimi Hiro )
}
,
( { Mary }, Jashan ) },
( { Mary }, Spasso ) },
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