Game Development Reference
In-Depth Information
To begin with, you need to install some device drivers for your Bada device so that
the deployment tool can connect to it. Marmalade does ship with some drivers for
Bada, but working out which of the three possible drivers matches your device can
be hard to work out. For this reason, it is better to first install the Samsung Kies
utility, which comes with a number of drivers and will install the correct one for
you automatically. You can download Kies from the following web address:
http://www.samsung.com/uk/support/usefulsoftware/KIES/JSP
After installing Kies, connect your device to your computer with a USB cable and
run the deployment tool. When you get to the platform selection page, you will
see that there are four possible options for Bada. You must select the correct one
for your device, which is based on both the version of Bada your device has and
also its screen resolution.
Having chosen the correct Bada platform option, click on the Next Stage > button
and then choose Package, Install and Run in the drop-down box at the top of the
window. Click on the Deploy All button and an install package will be made, which
is installed on to your device and executed, and you should then see the Hello Bada!
message in all its monochrome glory!
Summary
The "Hello World" project may have been very simple, but it has served to
demonstrate a surprising amount of the power of Marmalade. We now know
how to create a new Marmalade project, build it, and create and apply our
own application-specific settings to it.
We then ran our project in the Windows simulator and learned how to deploy
and run it on a number of different mobile platforms.
Displaying some text on the screen isn't the most exciting thing in the world
though, so in the next chapter we will learn how we can use the Marmalade
SDK to draw simple 2D images on the screen. We'll also be finding out how
Marmalade makes it easy for us to use bitmapped images.
 
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