Game Development Reference
In-Depth Information
Setting
Value
type
Description
SplashScreenFile
String
The name of an image file that will be
displayed while an application is loading. The
filename is relative to the data directory.
SplashScreenBkR,
SplashScreenBkG , and
SplashScreenBkB
Byte
A value from 0 through 255 to specify the
red, green, and blue component values of
the splash screen background color. This is
the color that will be used to clear the screen
before displaying the specified splash screen
image, assuming the image is smaller than the
screen size.
SplashScreenWidth and
SplashScreenHeight
Integer
The width and height that the splash screen
image should be drawn at. If smaller than the
screen size, the image will be centered.
AudioAllowBackground 0 or 1
When set to 1 this allows any audio track a
user may have started (for example, through
the iPod application on an iOS device) to
continue playing when our application starts.
DispFixRot
String
Allows the screen to be locked to a
particular orientation, rather than rotating
when the user rotates the device. Can be
set to one of the following values: Free ,
Portrait , Landscape , FixedPortrait ,
or FixedLandscape . The Free setting
allows any device orientation, while
FixedPortrait and FixedLandscape
keep the screen orientation locked to a default
portrait or landscape aspect, which can be
very important to prevent unwanted screen
rotations when using the accelerometer to
control a game!
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