Game Development Reference
In-Depth Information
numVerts 8
vertWeights {39,0.15992,0.33285,0.33292,0.17431}
vertWeights {44,0.15632,0.33444,0.33462,0.17462}
vertWeights {49,0.17817,0.32895,0.32812,0.16476}
vertWeights {54,0.18163,0.32749,0.32638,0.16450}
vertWeights {106,0.15632,0.33444,0.33462,0.17462}
vertWeights {112,0.17817,0.32895,0.32812,0.16476}
vertWeights {120,0.18163,0.32749,0.32638,0.16450}
vertWeights {121,0.15992,0.33285,0.33292,0.17431}
}
CIwAnimSkinSet
{
useBones { FlagB FlagC FlagD FlagE }
numVerts 20
vertWeights {40,0.14751,0.34532,0.34603,0.16114}
vertWeights {41,0.02763,0.13480,0.41879,0.41879}
vertWeights {45,0.14368,0.34743,0.34842,0.16046}
vertWeights {46,0.02625,0.13072,0.42151,0.42151}
vertWeights {50,0.16232,0.34459,0.34444,0.14865}
vertWeights {51,0.03730,0.16777,0.39776,0.39717}
vertWeights {55,0.16581,0.34255,0.34229,0.14936}
vertWeights {56,0.03875,0.17110,0.39544,0.39471}
vertWeights {102,0.02763,0.13480,0.41879,0.41879}
vertWeights {103,0.02625,0.13072,0.42151,0.42151}
vertWeights {107,0.14368,0.34743,0.34842,0.16046}
vertWeights {108,0.02625,0.13072,0.42151,0.42151}
vertWeights {109,0.03730,0.16777,0.39776,0.39717}
vertWeights {113,0.16232,0.34459,0.34444,0.14865}
vertWeights {114,0.03730,0.16777,0.39776,0.39717}
vertWeights {115,0.03875,0.17110,0.39544,0.39471}
vertWeights {122,0.16581,0.34255,0.34229,0.14936}
vertWeights {123,0.14751,0.34532,0.34603,0.16114}
vertWeights {124,0.03875,0.17110,0.39544,0.39471}
vertWeights {125,0.02763,0.13480,0.41879,0.41879}
}
}
The ANIM file
The final file type we need to consider is the ANIM file , which as its name suggests
is the file that actually defines a particular animation.
The file first declares an instance of the CIwAnim class, which, as with the other
animation class types, will be given a resource name derived from the filename.
 
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