Game Development Reference
In-Depth Information
Summary
We now know how to render 3D graphics that have either been generated in code or
have been exported from a 3D modeling package. Which method we eventually use
depends on what we are trying to do.
If rendering in game characters or scenery, the exported model route is definitely the
best way to go; but creating our own polygon data in code is a much better and more
efficient way of creating effects such as particle systems, since it is much easier to
batch a large number of individual polygons into a single draw call.
We've also learnt how to export 3D model data from three different modeling
packages—Maya, 3DS Max, and Blender—and load this exported data into our
program and render it.
We'll be sticking with 3D rendering for a little while longer as the next chapter is all
about making our models animated.
 
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