Game Development Reference
In-Depth Information
Example code
Here are some details about the example projects that accompany this chapter.
The Cube project
This is a complete example of the first spinning cube project discussed in this
chapter, where we generate the model data in code and submit it to IwGx for
rendering using IwGxDrawPrims . See the following screenshot:
The Cube2 project
This project is almost identical to the previous project, except that the model data
for the cube has been exported as a GEO file from a 3D modeling package.
 
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