Game Development Reference
In-Depth Information
• One 60 x 30 pixels unbreakable brick
• One 120 x 60 pixels unbreakable brick
• The floor
• The idol
So these are the graphic assets we need to draw. Remember to draw them with the
registration point at the center, to match body origin, and also remember to export
them for ActionScript.
Get the latest Totem Destroyer project and start drawing. The following screenshot
shows my library window. Please notice the names under AS Linkage as I will be
using them in the code.
The idea is simple, we are going to use custom user data to store and handle sprites.
1. So the first step is changing how the Main function calls brick , adding a new
argument, the sprite itself.
public function Main() {
world=new b2World(new b2Vec2(0,5),true);
addChild(textMon);
textMon.textColor=0xffffff;
textMon.width=300;
textMon.height=300;
 
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