Game Development Reference
In-Depth Information
rJoint.localAnchorA.Set(-20/worldScale,15/worldScale);
revoluteJoint=world.CreateJoint(rJoint) as
b2RevoluteJoint;
return body;
}
Let's look at the new lines:
rJoint.enableMotor=true;
enableMotor is a Boolean property of b2RevoluteJointDef , the joint
definition, and it's a flag to enable joint motor. Its default value is false ,
but setting it to true will allow us to add a motor to the revolute joint.
rJoint.maxMotorTorque=1000;
The maxMotorTorque property defines the maximum torque the motor can
apply. The higher the value, the more powerful the motor. Please notice
maxMotorTorque does not control motor speed, but the maximum torque
applicable to reach the desired speed. It's measured in newton meter or N m.
Finally, the motorSpeed property sets the desired motor speed, in radians
per second:
rJoint.motorSpeed=5;
3.
In the end, the three motor related lines mean: enable the motor and set its
speed to 5 radians per second, using a maximum torque of 1000 N m.
4.
Test the movie, and look at your truck running to the right.
Now you can make the truck move. What about moving the truck with a
keyboard input?
 
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