Game Development Reference
In-Depth Information
Figure 3-18. The game screen and its four different states
Now it's time to hook the screens together. Each screen has some interactive components that
are made for transitioning to another screen.
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From the main menu screen, we can get to the game screen, the
high-scores screen, and the help screen via their respective buttons.
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From the game screen, we can get back to the main menu screen either via
the button in the paused state or the button in the game-over state.
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From the high-scores screen, we can get back to the main menu screen.
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From the first help screen, we can go to the second help screen; from the
second to the third; and from the third to the fourth; from the fourth, we'll
return back to the main menu screen.
That's all of our transitions! Doesn't look so bad, does it? Figure 3-19 visually summarizes all of
the transitions, with arrows from each interactive component to the target screen. We also put in
all of the elements that comprise our screens.
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