Game Development Reference
In-Depth Information
More and more middleware, frameworks, and engines are showing up all the time, so this list
is by no means exhaustive. We suggest giving these options a try at some point. They can help
you speed up your game development quite a bit.
Resources on the Web
The Web is full of game development resources. In general, Google will be your best friend, but
there are some special places that you should check out, including these:
ï?® www.gamedev.net : One of the oldest game development sites on the Web,
with a huge treasure trove of articles on all sorts of game development
topics.
ï?® www.gamasutra.com : Another old Goliath of game development. More
industry-oriented, with lots of postmortems and insight into the professional
game development world.
ï?® www.gpwiki.org : A big wiki on game development, chock full of articles on
game programming for different platforms, languages, and so on.
ï?® www.flipcode.com/archives/ : The archives of the now-defunct flipcode site.
Some pearls can be found here. Although slightly outdated at times, it is still
an incredibly good resource.
ï?® www.java-gaming.org : The number one place to go for Java game
developers. People such as Markus Persson of Minecraft fame have been
known to frequent this place.
Closing Words
Many sleepless nights followed by days of bloodshot eyes went into the writing of this topic, and
let us say that, while there are few things in life that we enjoy more than building video games
and spreading our knowledge to others, making it to the final few paragraphs of this project is
certainly up there.
Writing this topic was a joy (the mornings, not so much), and we hope we gave you what you
came here for. There's so much more to discover, so many more techniques, algorithms, and
ideas to explore. This is just the beginning for you. There's more to learn ahead.
We feel confident that, with the material we dissected and discussed, you have a solid
foundation to build upon, which will enable you to grasp new ideas and concepts faster. There's
no need to fall into the trap of copying and pasting code anymore. Even better, almost all the
things we discussed will translate well to any other platform (give or take some language or API
differences). We hope you can see the big picture, and that it will enable you to start building the
games of your dreams.
 
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