Game Development Reference
In-Depth Information
under the Content Rating heading. Your application will be filtered by Google Play based on
the content rating you give it. So, carefully evaluate the rating that fits your game. Google may
decide that your application requires a more mature content rating, in which case the Google
team will designate which rating they deem more appropriate.
You can choose the locations where your application will be available. Usually, you want it to be
available everywhere, of course. However, though this is unlikely, there might be scenarios where
you want to publish your application only in select locations, possibly for legal reasons.
Now you have to decide whether users will pay for your game or not. This decision is final. Once
you implement one of the two options, you can't change it unless you publish your game anew,
with a different key. If you do so, you'll lose any user reviews, and you'll also alienate your users
a little. Think about the route you want to go with your game. We won't give you tips on pricing
your game, as that depends on a variety of factors. A price of $0.99 USD seems to be the
standard for most games, and users sort of expect it. However, there's nothing keeping you from
experimenting a little here. If you sell your game, make sure that you understand the legal issues
involved in doing so.
Finally, at the bottom of the Publishing options section, you will get some information on the
devices your app supports. Attributes such as screen layout support and required device
features are listed here. When you click on the Show devices link, you will see the screen in
Figure 15-9 . This lists all of the devices that are found to be compatible with your APKs. You
can search for devices and manually exclude a device in this dialog. When a device is excluded
or isn't in the supported list, your game will not show up at all in the Google Play store for
that particular device. If you are ever running into issues with your game not showing up for a
particular device, this is the screen to use to debug the issue.
Figure 15-9. Device availability
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