Game Development Reference
In-Depth Information
@Override
public void resume() {
}
@Override
public void dispose() {
}
}
The rest of the class consists of boilerplate methods that don't do anything. Texture reloading
is done in the AndroidInvaders activity, so there isn't anything left to take care of in the
MainMenuScreen .
The Settings Screen
The settings screen offers the player options to change the input method and an option to
enable or disable audio. We indicate these options with three different icons (see Figure 12-4 ).
Touching either the hand icon or the tilted-device icon enables the respective input method. The
icon for the currently active input method will have a gold color. For the audio icon, we do the
same as in the previous games.
The choices of the user are reflected by setting the respective Boolean values in the Settings
class. We also make sure these settings are instantly saved to the SD card each time one of
them changes, via a call to Settings.save() . Listing 12-5 shows the code.
Listing 12-5. SettingsScreen.java, the Settings Screen
package com.badlogic.androidgames.androidinvaders;
import java.util.List;
import javax.microedition.khronos.opengles.GL10;
import com.badlogic.androidgames.framework.Game;
import com.badlogic.androidgames.framework.Input.TouchEvent;
import com.badlogic.androidgames.framework.gl.Camera2D;
import com.badlogic.androidgames.framework.gl.SpriteBatcher;
import com.badlogic.androidgames.framework.impl.GLScreen;
import com.badlogic.androidgames.framework.math.OverlapTester;
import com.badlogic.androidgames.framework.math.Rectangle;
import com.badlogic.androidgames.framework.math.Vector2;
public class SettingsScreen extends GLScreen {
Camera2D guiCam;
SpriteBatcher batcher;
Vector2 touchPoint;
Rectangle touchBounds;
Rectangle accelBounds;
Rectangle soundBounds;
Rectangle backBounds;
 
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