Game Development Reference
In-Depth Information
The last point on our agenda was to figure out how to cope with bounding shapes and object
representation in 3D. Given our modest needs, we arrived at very simple solutions for both
problems, which are very similar or even identical to those we used in 2D.
While there is a lot more to 3D programming than we can present here, you now have a pretty
good idea about what is needed to write a 3D game. The big realization is that there is indeed
not a lot of difference between a 2D game and a 3D game (up to a certain degree of complexity,
of course). We don't have to be afraid of 3D anymore! In Chapter 12, we'll use our new
knowledge to write the final game of this topic: Droid Invaders!
Search WWH ::




Custom Search