Game Development Reference
In-Depth Information
make sure that you adhere to the license. People put a lot of work into their songs. If the license
doesn't fit your project (that is, if your game is a commercial one), then you can't use it.
Implementing Super Jumper
Implementing Super Jumper will be pretty easy. We can reuse our complete framework from
Chapter 8 and follow the architecture of Mr. Nom on a high level. This means we'll have a class
for each screen, and each of these classes will implement the logic and presentation expected
from that screen. Besides that, we'll also have our standard project setup with a proper manifest
file, all our assets in the assets/ folder, an icon for our application, and so on. Let's start with
our main Assets class. Just set up the project as you did before, copy over all the framework
classes, and you are ready to code this marvelous game.
The Assets Class
In Mr. Nom, we already had an Assets class that consisted only of a metric ton of Pixmap and
Sound references held in static member variables. We'll do the same in Super Jumper. This time,
we'll add a little loading logic, though. Listing 9-1 shows the code, with comments mixed in.
Listing 9-1. Assets.java, Which Holds All Our Assets Except for the Help Screen Textures
package com.badlogic.androidgames.jumper;
import com.badlogic.androidgames.framework.Music;
import com.badlogic.androidgames.framework.Sound;
import com.badlogic.androidgames.framework.gl.Animation;
import com.badlogic.androidgames.framework.gl.Font;
import com.badlogic.androidgames.framework.gl.Texture;
import com.badlogic.androidgames.framework.gl.TextureRegion;
import com.badlogic.androidgames.framework.impl.GLGame;
public class Assets {
public static Texture background ;
public static TextureRegion backgroundRegion ;
public static Texture items ;
public static TextureRegion mainMenu ;
public static TextureRegion pauseMenu ;
public static TextureRegion ready ;
public static TextureRegion gameOver ;
public static TextureRegion highScoresRegion ;
public static TextureRegion logo ;
public static TextureRegion soundOn ;
public static TextureRegion soundOff ;
public static TextureRegion arrow ;
public static TextureRegion pause ;
public static TextureRegion spring ;
public static TextureRegion castle ;
public static Animation coinAnim ;
 
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