Game Development Reference
In-Depth Information
LoadingScreen: Fetching the Assets from Disk
With those classes at hand, we can now easily implement the loading screen. Listing 6-4
shows the code.
Listing 6-4. LoadingScreen.java; Loads All Assets and the Settings
package
com.badlogic.androidgames.mrnom;
import
com.badlogic.androidgames.framework.Game;
import
com.badlogic.androidgames.framework.Graphics;
import
com.badlogic.androidgames.framework.Screen;
import
com.badlogic.androidgames.framework.Graphics.PixmapFormat;
public class
LoadingScreen
extends
Screen {
public
LoadingScreen(Game game) {
super
(game);
}
We let the
LoadingScreen
class derive from the
Screen
class we defined in Chapter 3.
This requires that we implement a constructor that takes a
Game
instance, which we hand
to the superclass constructor. Note that this constructor will be called in the
MrNomGame.
getStartScreen()
method we defined earlier.
public void
update(
float
deltaTime) {
Graphics g = game.getGraphics();
Assets.
background
= g.newPixmap("background.png", PixmapFormat.
RGB565
);
Assets.
logo
= g.newPixmap("logo.png", PixmapFormat.
ARGB4444
);
Assets.
mainMenu
= g.newPixmap("mainmenu.png", PixmapFormat.
ARGB4444
);
Assets.
buttons
= g.newPixmap("buttons.png", PixmapFormat.
ARGB4444
);
Assets.
help1
= g.newPixmap("help1.png", PixmapFormat.
ARGB4444
);
Assets.
help2
= g.newPixmap("help2.png", PixmapFormat.
ARGB4444
);
Assets.
help3
= g.newPixmap("help3.png", PixmapFormat.
ARGB4444
);
Assets.
numbers
= g.newPixmap("numbers.png", PixmapFormat.
ARGB4444
);
Assets.
ready
= g.newPixmap("ready.png", PixmapFormat.
ARGB4444
);
Assets.
pause
= g.newPixmap("pausemenu.png", PixmapFormat.
ARGB4444
);
Assets.
gameOver
= g.newPixmap("gameover.png", PixmapFormat.
ARGB4444
);
Assets.
headUp
= g.newPixmap("headup.png", PixmapFormat.
ARGB4444
);
Assets.
headLeft
= g.newPixmap("headleft.png", PixmapFormat.
ARGB4444
);
Assets.
headDown
= g.newPixmap("headdown.png", PixmapFormat.
ARGB4444
);
Assets.
headRight
= g.newPixmap("headright.png", PixmapFormat.
ARGB4444
);
Assets.
tail
= g.newPixmap("tail.png", PixmapFormat.
ARGB4444
);
Assets.
stain1
= g.newPixmap("stain1.png", PixmapFormat.
ARGB4444
);
Assets.
stain2
= g.newPixmap("stain2.png", PixmapFormat.
ARGB4444
);
Assets.
stain3
= g.newPixmap("stain3.png", PixmapFormat.
ARGB4444
);
Assets.
click
= game.getAudio().newSound("click.ogg");
Assets.
eat
= game.getAudio().newSound("eat.ogg");
Assets.
bitten
= game.getAudio().newSound("bitten.ogg");
Settings.
load
(game.getFileIO());
game.setScreen(
new
MainMenuScreen(game));
}