Game Development Reference
In-Depth Information
Figure 1-5. Samsung Galaxy Tab 2 10.1
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Dual-core 1 GHz CPU/GPU
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A programmable GPU supporting OpenGL ES 1.x and 2.0
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A 1280 × 800 pixel screen
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Ten-point multitouch support
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Android Ice Cream Sandwich 4.0
Supporting Galaxy Tab 2 10.1-class tablets is very important to sustain the growing number of
users embracing this technology. Technically, supporting it is no different from supporting any
other device. A tablet-sized screen is another aspect that may require a little extra consideration
during the design phase, but you'll ind out more about that later in the topic.
The Future: Next Generation
Device manufacturers try to keep their latest handsets a secret for as long as possible, but some
of the specifications always get leaked.
General trends for all future devices are toward more cores, more RAM, better GPUs, and
higher screen resolutions and pixels per inch. Competing chips are constantly coming out,
boasting bigger numbers all the time, while Android itself grows and matures, both by improving
performance and by gaining features in almost every subsequent release. The hardware market
has been extremely competitive, and it doesn't show any signs of slowing down.
While Android started on a single phone, it has quickly evolved to work well on different
types of devices, including e-book readers, set-top boxes, tablets, navigation systems,
and hybrid handsets that plug into docks to become PCs. To create an Android game that
works everywhere, developers need to take into account the very nature of Android; that is, a
ubiquitous OS that can run embedded on almost anything. One shouldn't assume that Android
 
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