Game Development Reference
In-Depth Information
Figure 1-4. Motorola Droid
The original Droid was coined the first “second generation� device, and it was released about a
year after the first set of Qualcomm MSM7201A-based models, which included the G1, Hero,
MyTouch, Eris, and many others. The Droid was the first phone to have a screen with a higher
resolution than 480 × 320 and a discrete PowerVR GPU, and it was the first natively multitouch
Android device (though it had a few multitouch issues, but more on that later).
Supporting the Droid means you're supporting devices that have the following set
of specifications:
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A CPU speed between 550 MHz and 1 GHz with hardware floating-point
support
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A programmable GPU supporting OpenGL ES 1.x and 2.0
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A WVGA screen
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Multitouch support
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Android version 2.1 or 2.2+
The Droid is an excellent minimum target because it runs Android 2.2 and supports OpenGL
ES 2.0. It also has a screen resolution similar to most phone-based handsets at 854 × 480. If a
game works well on a Droid, it's likely to work well on 90 % of all Android handsets. There are
still going to be some old, and even some newer, devices that have a screen size of 480 × 320,
so it's good to plan for it and at least test on them, but performance-wise, you're unlikely to need
to support much less than the Droid to capture the vast majority of the Android audience.
 
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