Graphics Reference
In-Depth Information
Because Area Lights come from more than a single point in space, the number of light rays must be set by
adjusting the Samples field. The default setting of 64 will produce relatively balanced results (speed versus
quality), but for many finished renders, a higher number of samples is required. Figure 4-5 demonstrates the
realistic lighting produced by Area Lights.
Figure 4-4: Area Lights can be scaled by using the handles shown here.
Figure 4-5: Area Lights offer realistic, soft illumination and shadows. Simple Shading (top) renders all but
shadows from a single point, while disabling this option results in softer shading with slightly longer ren-
dering times (bottom).
 
 
 
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